👥 Villagers

How to play

Your villagers run themselves. Each one picks the most useful job from what the town is short of, gets better at what they do, and looks after their own thirst, hunger and sleep. Your job is the mayor's:

🏠 Build from the bar below: housing (beds let the town grow), fields, workshops and storehouses. Put stores next to the work: every load is carried to the nearest one.

📦 Steer in the Town tab: stock targets, 🔥 urgent, a population target, decrees and festivals. ⭐ an upgrade or research to have it done first.

💡 The Advisor tells you what holds the town back. 💧 Water matters most: thirst kills fastest. 📊 The Overview shows the town at a glance; 🔔 the bell keeps what happened.

📅 A season is 90 days (6 hours of play at 1×; the speed button goes to 2× and 4×). From day 80 one Ascension Gate can be built in the whole universe: hold it 3 days to win. Otherwise the best empire score wins (🎯 Goals).

🌍 About Planet Workers: pictures, clips and what is coming.

Mouse

Drag
turn the planet (and let go of what the view follows)
Scroll
zoom in and out
Click
a villager, building or den: its card, kept in view
Right-click
put the building tool down

Keys

1–9
a tool from the build bar
Q E
the previous or next building group
Esc
put the tool down, close the card, then the panel
T O A
🏘️ Town, 📊 Overview, 💡 Advisor
U R G
⬆️ Upgrades, 🔬 Research, 🎯 Goals
N
🔔 the alerts
V
👥 every villager at once
WASD Space
walk and work, after 🎮 Take control on a villager's card
?
this help

🏆 You won!

💀 Your people are gone

Your last planet has fallen, or every villager has died and there is nothing left to invite more with.

Survivors can start over in a new galaxy further out than anyone, with the research and tools you had, protected from attack for a while.